Today, games are considered the most popular medium of new
media. However, we have to ask, what really is a game? Jane McGongial 's
'Reality is Broken' takes a in depth look into what a game really is. Ask
yourself, do you really know what a game is? Our typical definition is a
activity we participate in for amusement. Jane McGongial sees a game as four traits; goals, rules,
feedback system and voluntary participation.(McGongial 2011: 21) McGongial believes a game is more than a technology
entertainment for gamers instead game producers have created a unique structure
for how we experience the game. (McGongial 2011:20-21)
As we know, each game has a goal. It can be to simply
collect a item or complete the game story. Sports game have a goal, to score as
many goals as possible to defeat the opposite team. Board games such as
monopoly, goal is to make as much money as possible forcing other players to
become bankrupt. McGongial believes "the goal provides players with
a sense of purpose" (McGongial 2011: 21)
Games have a set of rules which act as limitations to what
the gamer can do to achieve the goal. Rules "unleash creativity and foster
strategic thinking" (McGongial 2011:21) Rules set the boundaries of
activities which the player can do within the game. A game simulates the brain
into thinking of new ways of achieving the goal.(McGongial 2011:21)
Within games the gamer is constantly faced with feedback
which they enjoy. Each level or phrase gives us feedback via points, scores or
level bars. Without feedback we would be lost within the game. "feedback
serves as a promise to the players that the goal is definitely achievable, and
it provides motivation to keep playing" (McGongial 2011: 21)
Finally, to play the game the gamer needs to accept the
goals, rules and feedback. Through this multiplayer games will be enjoyable and
stress free. "a game at will ensures that intentionally stressful and
challenging work is experienced as safe and pleasurable activity" (McGongial
2011:21)
Bibliography
McGongial, J (2011) Reality is Broken: WHy Games Make Us
Better and How They Can Change the World, Penguin Press HPC