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WEEK 5
In this weeks reading by Bolter, It was about “The Logic of
transparent Immediacy”. Bolter quotes “Virtual Reality is Immersive, which
means it is a medium whose purpose is to disappear” (1) by saying this he is referring to being submersed in things
such as video gaming, and PC games. For some people this is a way of life, and
would have a different persona or personality in a different world, a way to be
who you want to be without being held back, I way to freely express yourself
and be represented in a way you want.
Bolton also speaks about a “Transparent
Interface” that exists in another “world”, a world similar to life, almost as a
second life if you will, as an example there is a PC game called “Second Life” which allows gamer to act
in any way they desire. Bolter talks about how it should feel naturalistic, But
as technology has grown and boosted in recent years, the possibilities for game
designers is almost endless, having the ability to make things even more
natural or go down the opposite route.
In class we watched a video
on how one gamer lived, and how his life revolved around himself in a “virtual
Reality” In ways it had changed his life in the real world. He loved the way he
could be just like he wanted, no boundaries. This of course being one of the
main attractions and addictions to video games.
As games and the virtual
world can now trigger emotional attractions and intise the player, it has been
more and more “natural” and makes it even more like the world we live in.
REFERENCES
Bolter, J.D (2000). Remediation: Understanding New Media New Ed. unknown: unknown. 20-50.
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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text