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Wednesday 6 November 2013

The Reality of the Virtual World

BLOG WEEK 5

In this weeks reading by Bolter, It was about “The Logic of transparent Immediacy”. Bolter quotes “Virtual Reality is Immersive, which means it is a medium whose purpose is to disappear” (1) by saying this he is referring to being submersed in things such as video gaming, and PC games. For some people this is a way of life, and would have a different persona or personality in a different world, a way to be who you want to be without being held back, I way to freely express yourself and be represented in a way you want.

Bolton also speaks about a “Transparent Interface” that exists in another “world”, a world similar to life, almost as a second life if you will, as an example there is a PC game called “Second Life” which allows gamer to act in any way they desire. Bolter talks about how it should feel naturalistic, But as technology has grown and boosted in recent years, the possibilities for game designers is almost endless, having the ability to make things even more natural or go down the opposite route.

In class we watched a video on how one gamer lived, and how his life revolved around himself in a “virtual Reality” In ways it had changed his life in the real world. He loved the way he could be just like he wanted, no boundaries. This of course being one of the main attractions and addictions to video games.

As games and the virtual world can now trigger emotional attractions and intise the player, it has been more and more “natural” and makes it even more like the world we live in.

REFERENCES

Bolter, J.D (2000). Remediation: Understanding New Media New Ed. unknown: unknown. 20-50.

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This is a class blog for students enrolled on the History and Analysis of New Media Module at The University of Ulster. Please keep comments constructive to help students progress with the given text